Research Projects

Introspection Game

The Introspection Game

by Power Nap

A poetic narrative generated by your own body, The Introspection Game sends you to a journey within, using Oculus Rift, a breath sensor, and a pulse sensor.

Participants are invited into an empty room one at time, wearing a breath sensor waistband, a pulse sensor, and an Oculus 3D head-mount. Once the Virtual Reality experience starts, the participant is temporarily teleported into a virtual space resembling the actual room he/she sits in.

A VR Headset sits in an empty room on a chair
A VR Headset sits in an empty room on a chair

Depending on the breathing pattern, the participant gradually descends upon a land surrounded by infinite ocean. As breaths become ocean waves, heart beats become both audible and visible, the participants gradually start to direct their attention inwards, becoming aware of less obvious body senses.

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Power Nap Studio

Power Nap is a research oriented interactive art and design studio. It produces simulations, games, web and mobile experiences and interactive installations. Their work has shown in places like The Palace Museum of China, Cleveland Museum of Arts, MoMA, National Museum of China, Power Station of Arts and many more.

Power Nap Studio (ZZYW LLC) commits to research and produce Interactivity and Generativity. They work closely with clients to help them reach their goals through creativity. Immersive installations, simulations, mobile apps, video games are the common forms of Power Nap Studio outcome.

They are a small, agile, and interdisciplinary team comprised of designers, researchers, full-stack engineers, game developers, digital artists, sound engineers, filmmakers, writers, and electronic engineers. With nearly a decade long experience working in the field, Power Nap Studio is on a mission to produce digital interactivity that is meaningful and memorable.

Creative World Building

Creative World Making

ThingThingThing is a computational environment that facilitates the creation and interaction of digital entities. Developed through collaborative workshops, it allows participants to define entities within certain parameters. Once introduced into the system, these entities exist and interact autonomously, evolving without further direct human intervention.

The visual design of ThingThingThing is characterized by its abstract, geometric aesthetic. The creatures and the environment they inhabit are intentionally non-realistic, highlighting the project’s focus on systemic interactions rather than visual fidelity.

Live Servers

US Server | China Server

Technical realization

ThingThingThing utilizes Unity, a video game engine, as its frontend, and Github, an open-source code repository, as its backend on a technical level. The platform incorporates a web-based code editor, enabling users to establish interaction guidelines among creators. Whenever ThingThingThing is showcased, we collaborate with the exhibiting institution to organize a public collaborative world-building workshop, effectively bringing the artwork to life. During these workshops, we provide demonstrations of the interface and offer guidance to participants in crafting rule-based entities. At the workshop’s end, a unique simulation with its own narrative is created and made available online.

Workshop

ThingThingThing has been hosting a series of workshops with museums and art institutions around the world. The workshop enables everyone from students, artists, designers, architects and technologists to create their own programmed creatures with intelligence. Past collaborators include:

  • http://worldonawire.net/, curated by Rhizome of New Museum
  • NEW INC, New Museum, New York, NY
  • Power Station of Art, Shanghai, China
  • Macy Art Gallery, Teachers College, Columbia University, New York, NY
  • City University of New York (CUNY), New York, NY
  • Guangzhou Academy of Art (GAFA), Guangzhou, China
  • Creative Tech Week (CTW), New York, NY
  • Asia Art Archive in America (AAA-A), Brooklyn, NY
  • Power Station of Art (PSA), Shanghai, China.

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